MEDETID · Current · 38 CUs

Master of Education, Education Technology and Instructional Design

Source: WGU Program Guide·v202312·8/23/24·medium confidence
⚠

Capstone shown is the first of a multi-course capstone sequence; full sequence not available from this guide.

About This Degree

WGU Catalog 2026-03
The Master of Education, Education Technology and Instructional Design is a competency-based degree program designed for professionals looking to create experiences that enable learners to achieve desired outcomes in a human-centered, goal-oriented way. Intended to be practical and application-based, the program incorporates seven cross-cutting themes: Design Thinking; diversity, equity, and inclusion (DE&I); social and emotional learning (SEL); learning analytics; learning technology; Universal Design for Learning (UDL); and accessibility. The program offers two specialization options, which allow candidates to learn best practices for designing learning experiences for students in K-12 education or adult learners in higher education, corporate, government, or healthcare sectors. Candidates may also choose to complete both specializations. The competencies in this program measure in-demand skills, preparing candidates for careers as instructional designers and technologists, learning experience designers, workforce development specialists, e-learning designers and developers, learning and development leads, and other related roles.

Official catalog text — WGU-authored.

Degree History

First offered2023-11StatusCurrentCUs38

Program Learning Outcomes

WGU Catalog 2026-03

Official WGU-authored outcomes from the catalog Program Outcomes section.

  • •The graduate designs collaborative e-learning experiences to improve learning for K–12 students.
  • •The graduate designs opportunities for assessment and feedback in e-learning experiences for K–12 students.
  • •The graduate designs inclusive experiential and transformative e-learning experiences for adults.

Areas of Study

4 groups · 9 courses

Course groups from the WGU Program Guide. Expand each group to see course descriptions and competencies.

Course Roster (12 courses)

WGU Catalog 2026-03

Term 1

CodeTitleCUs
D294Learning Technology3
D293Assessment and Learning Analytics3
D291Learning Experience Design Foundations I3

Term 2

CodeTitleCUs
D292Learning Experience Design Foundations II3
D295Designing and Facilitating E-Learning Experiences for K–12 Students3
D296Quality and Impact of K–12 E-Learning Solutions3

Term 3

CodeTitleCUs
D297Designing E-Learning Experiences for Adults3
D298Quality and Impact of Adult E-Learning Solutions3
D299Learning Experience Design Lab3

Term 4

CodeTitleCUs
D300Identifying Learner Needs and a Research Problem3
D301Developing an E-Learning Solution and Research Methodology3
D302Implementing and Evaluating E-Learning Solutions5

Total: 38 CUs across 12 courses. Degree total per catalog: 38 CUs.

Capstone

Identifying Learner Needs and a Research Problem

Identifying Learner Needs and a Research Problem is the first of three capstone courses in the program. This course provides an introduction to design-based research and focuses specifically on the first two phases of the design-based research process: identifying and analyzing the learning problem and reviewing the literature. This course also requires that learners continue applying Design Thinking as they empathize with learners and define the instructional problem that their research will help them understand and address. Finally, this course teaches learners how to conduct a literature review to determine what research has already been done and what is unknown about their research topic. Learning Experience Design Lab is a prerequisite for this course.

  • •Begin your course by discussing your course planning tool report with your instructor and creating your personalized course plan together.
  • •The learner defines an instructional problem based on learner analysis.
  • •The learner defines the purpose of research and the questions the research sets out to answer.
  • •The learner conducts a literature review to inform potential learning solutions for an instructional problem.